First stage completed

I opted for a World of Warcraft controller system, which means WASD and both mouse buttons pressed at the same time move the character, only the left mouse button rotates the character and only the right mouse button rotates the camera around the character.

This looks so easy, but it really wasn’t.
At all.

The first options screen is functional too, allowing to change the keybindings for movement.

This first step is probably the most important of all and, for the first time, I can say the Althea IV development has started!

Let’s do this

I completed 5 official Epic courses, the most interesting being about materials and advanced materials, the kind of stuff which makes curtains wiggle in the wind with translucent effects and all that jazz.

Now I’m delving into the Udemy C++ course, which is pretty much the most obnoxious thing to do when it comes to UE4 development. To be honest, I would rather not bother with C++ all together, blueprints are cool and can do pretty much anything.
Unfortunately, pretty much is not all and I need all of the power of the engine at my disposal, for file management mainly.
I need to be able to store all relevant information into files, for server information like date, quests states and the like, or player information with skills, inventory etc.

So, let’s do this, it will either take me hundreds of hours or I will throw the towel very soon, time will tell.