Music

Yes, AI can absolutely help you create music in that “Soule-esque” style. Since you’re working on a MedFan MMO, you specifically need atmospheric, orchestral textures rather than just a catchy tune.

Here are the best tools as of 2026 to achieve that specific sound for your game:

1. AIVA (The Composer’s Choice)

AIVA is arguably the best for “Jeremy Soule” vibes because it specializes in orchestral and cinematic scores. Unlike other AIs that give you a flat audio file, AIVA allows you to download MIDI files.

  • Why for you: You can take the MIDI into Unreal Engine or a DAW (like Cubase or Reaper) and use high-end orchestral sample libraries (like Spitfire Audio) to get that exact, high-fidelity Morrowind/NWN sound.

  • Prompt Tip: Use “Atmospheric, Orchestral, Ethereal, MedFan, String-heavy.”

2. Udio (High-Fidelity Audio)

If you want a finished audio track immediately, Udio is currently leading in sound quality. It captures the “breath” and “room” of an orchestra better than most.

  • Why for you: It handles complex, “dreamy” textures well.

  • Prompt Tip: “Jeremy Soule style, cinematic fantasy, lush strings, soft woodwinds, ambient exploration, 44.1kHz.”

3. Suno (The Quick Alternative)

Suno is the “all-rounder.” Its latest v5 model is excellent at genre-blending.

  • Why for you: It’s great for generating many variations of “Town Music” or “Combat Music” quickly to see what fits your game’s zones.


Comparison for Game Devs (2026)

Tool Best For Output Format Commercial Rights
AIVA Orchestral / MIDI editing MIDI, WAV Yes (Pro Plan)
Udio High-fidelity realism WAV, Stems Yes (Paid Plan)
Suno Speed & Variety MP3, WAV Yes (Pro/Premier)

💡 Pro-Tip for your UE5.7 Project

Jeremy Soule’s music works so well in MMOs because it is non-intrusive. When prompting these AIs, avoid “Epic” or “Aggressive” unless it’s for a boss fight. For your world map, use keywords like:

“Ambient, minimalist, pastoral, soft legato strings, no percussion, wandering melody.”

Would you like me to help you draft a specific “prompt recipe” for a specific zone in your game (e.g., a misty forest or a bustling dwarven city)?