{"id":4528,"date":"2026-06-29T09:55:15","date_gmt":"2026-06-29T07:55:15","guid":{"rendered":"https:\/\/myrdil.com\/?p=4528"},"modified":"2026-06-29T09:56:13","modified_gmt":"2026-06-29T07:56:13","slug":"aujourdhui-behavior-tree","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=4528","title":{"rendered":"Aujourd&#8217;hui, Behavior tree"},"content":{"rendered":"<p>Apr\u00e8s une journ\u00e9e \u00e9pouvantable \u00e0 transformer le code d&#8217;attaque des mobs des \u00e9lucubrations de Gemini vers le Global Ability System, GAS, j&#8217;aborde le Behavior Tree et son Blackboard, en C++<\/p>\n<p>C&#8217;est le fondement du comportement des mobs &#8211; qu&#8217;auparavant on appelait IA mais le mot IA a chang\u00e9 de sens et j&#8217;h\u00e9site donc \u00e0 l&#8217;utiliser. Je peux encore, pour l&#8217;instant, me glisser derri\u00e8re un mob et le tuer sans qu&#8217;il r\u00e9agisse. J&#8217;en entends au fond qui braillent : &#8220;Touche \u00e0 rien, malheureux, c&#8217;est bon comme \u00e7a !&#8221; Oui, mais non, parce que ce serait trop simple, d\u00e9j\u00e0, et aussi parce que j&#8217;attends depuis des ann\u00e9es de pouvoir int\u00e9grer un arbre de d\u00e9cision r\u00e9aliste dans les mobs, pour qu&#8217;ils se battent, ou fuient, ou aillent chercher des copains, ou se mettent \u00e0 l&#8217;abri ou encore assistent le joueur, ce que j&#8217;avais essay\u00e9 sans succ\u00e8s sur le dernier Althea.<\/p>\n<p>Le but ultime, mais vraiment quand tout le reste sera fait, soit pas demain, est de reconstruire en mieux le syst\u00e8me de fiefs avec batailles de masse et machines de si\u00e8ge.<\/p>\n<p>Oui, c&#8217;est vrai, je commence \u00e0 y croire, ce n&#8217;est pas faute de prendre des coups pourtant !<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apr\u00e8s une journ\u00e9e \u00e9pouvantable \u00e0 transformer le code d&#8217;attaque des mobs des \u00e9lucubrations de Gemini vers le Global Ability System, GAS, j&#8217;aborde le Behavior Tree et son Blackboard, en C++ C&#8217;est le fondement du comportement des mobs &#8211; qu&#8217;auparavant on &hellip; <a href=\"https:\/\/myrdil.com\/?p=4528\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4528","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/4528","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4528"}],"version-history":[{"count":2,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/4528\/revisions"}],"predecessor-version":[{"id":4530,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/4528\/revisions\/4530"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4528"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4528"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4528"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}