{"id":4457,"date":"2026-06-04T23:10:19","date_gmt":"2026-06-04T21:10:19","guid":{"rendered":"https:\/\/myrdil.com\/?p=4457"},"modified":"2026-06-04T23:10:47","modified_gmt":"2026-06-04T21:10:47","slug":"fouillis-du-gas","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=4457","title":{"rendered":"Fouillis du GAS"},"content":{"rendered":"<p>Cette conversation ubuesque pourra resservir, peut-\u00eatre:<\/p>\n<pre class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Tu m'as demand\u00e9 de:<\/span><br class=\"ng-star-inserted\" \/><span class=\"ng-star-inserted\">1.Create an AnimMontage from your attack animation.<\/span><br class=\"ng-star-inserted\" \/><span class=\"ng-star-inserted\">2.Open the Hero Blueprint.<\/span><br class=\"ng-star-inserted\" \/><span class=\"ng-star-inserted\">3.In the Default Abilities array, expand UGA_BaseAttack (or open the Blueprint inheriting from it if you created one) and assign your AnimMontage to the Attack Montage property.<\/span>\r\n\r\n<span class=\"ng-star-inserted\">J'ai cr\u00e9\u00e9 un montage. Ensuite j'ai cliqu\u00e9 sur le signe + en regard de l'index 0 GA_HeroBaseAttack dans les d\u00e9tails de mon character. J'ai ainsi cr\u00e9\u00e9 un blueprint que j'ai appel\u00e9 GA_HeroBaseAttack (\u00e0 assigner au character \u00e0 la place de UGA_BaseAttackje crois)<\/span><\/pre>\n<h3 class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Explication technique<\/span><\/h3>\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">En cliquant sur le &#8220;+&#8221;, l&#8217;\u00e9diteur a g\u00e9n\u00e9r\u00e9 un nouveau Blueprint sp\u00e9cifique pour ta comp\u00e9tence et l&#8217;a automatiquement assign\u00e9 au tableau de ton personnage. Le probl\u00e8me actuel est que ce Blueprint doit explicitement h\u00e9riter de ta classe C++ pour avoir acc\u00e8s \u00e0 la variable de l&#8217;animation, afin que tu puisses y lier ton AnimMontage.<\/span><\/p>\n<h3 class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Implementation Suggestions<\/span><\/h3>\n<ol class=\"ng-star-inserted\">\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Open the <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Content Browser<\/span><\/strong><span class=\"ng-star-inserted\"> and double-click on your new <\/span><span class=\"inline-code ng-star-inserted\">GA_HeroBaseAttack<\/span><span class=\"ng-star-inserted\"> Blueprint to open it.<\/span><\/p>\n<\/li>\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">In the top toolbar, click on <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Class Settings<\/span><\/strong><span class=\"ng-star-inserted\">.<\/span><\/p>\n<\/li>\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">In the <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Details<\/span><\/strong><span class=\"ng-star-inserted\"> panel on the right, under the <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Class Options<\/span><\/strong><span class=\"ng-star-inserted\"> category, check the <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Parent Class<\/span><\/strong><span class=\"ng-star-inserted\">.<\/span><\/p>\n<\/li>\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">If it is not <\/span><span class=\"inline-code ng-star-inserted\">UGA_BaseAttack<\/span><span class=\"ng-star-inserted\">, click the dropdown, search for <\/span><span class=\"inline-code ng-star-inserted\">UGA_BaseAttack<\/span><span class=\"ng-star-inserted\">, and select it.<\/span><\/p>\n<\/li>\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">In the top toolbar, click on <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Class Defaults<\/span><\/strong><span class=\"ng-star-inserted\">.<\/span><\/p>\n<\/li>\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">In the <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Details<\/span><\/strong><span class=\"ng-star-inserted\"> panel, search for your <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Attack Montage<\/span><\/strong><span class=\"ng-star-inserted\"> property.<\/span><\/p>\n<\/li>\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Click the dropdown menu next to it and select the AnimMontage you created.<\/span><\/p>\n<\/li>\n<li class=\"ng-star-inserted\">\n<p class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Click <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Compile<\/span><\/strong><span class=\"ng-star-inserted\"> and then <\/span><strong class=\"ng-star-inserted\"><span class=\"ng-star-inserted\">Save<\/span><\/strong><span class=\"ng-star-inserted\">.<\/span><\/p>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Cette conversation ubuesque pourra resservir, peut-\u00eatre: Tu m&#8217;as demand\u00e9 de:1.Create an AnimMontage from your attack animation.2.Open the Hero Blueprint.3.In the Default Abilities array, expand UGA_BaseAttack (or open the Blueprint inheriting from it if you created one) and assign your AnimMontage &hellip; 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