{"id":2743,"date":"2021-04-05T11:37:43","date_gmt":"2021-04-05T09:37:43","guid":{"rendered":"http:\/\/myrdil.com\/?p=2743"},"modified":"2021-04-05T16:44:49","modified_gmt":"2021-04-05T14:44:49","slug":"animations-de-tissus-suite-et-fin","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2743","title":{"rendered":"Animations de tissus, suite et fin"},"content":{"rendered":"<p>Les probl\u00e8mes que j&#8217;ai rencontr\u00e9s sont dus \u00e0 l&#8217;int\u00e9gration de la libraire de physique textile de nVidia par Epic.<\/p>\n<p><!--more--><br \/>\nD&#8217;apr\u00e8s les r\u00e9ponses que j&#8217;ai re\u00e7ues, tout va tr\u00e8s bien tant que les points de contact des collisions entre le mesh et le tissu restent inf\u00e9rieurs \u00e0 un seuil &#8211; d&#8217;ailleurs ind\u00e9termin\u00e9. Lorsqu&#8217;ils se multiplient, comme dans mon cas de cr\u00e9ation d&#8217;une robe, le mod\u00e8le physique cesse de fonctionner et les collisions trouent le mesh.<\/p>\n<p>Je vais donc me contenter de ce que j&#8217;ai d\u00e9j\u00e0 cr\u00e9\u00e9 et toutes les pi\u00e8ces d&#8217;armures que je vais \u00e0 pr\u00e9sent ajouter seront d\u00e9pourvues de tissus complexes et \u00e7a ira bien comme \u00e7a.<\/p>\n<p>La m\u00e9thode qui m&#8217;est conseill\u00e9e est d&#8217;appliquer un weight paint \u00e0 tout le v\u00eatement, m\u00eame les parties que l&#8217;on veut d\u00e9former et ensuite de peindre l&#8217;animation de tissu sur les parties souhait\u00e9es avec la valeur minimale de 1 et non le 100 que j&#8217;appliquais g\u00e9n\u00e9reusement.<br \/>\nA partir de l\u00e0, il est possible d&#8217;augmenter la valeur progressivement et de la ramener plus bas pour les parties du mesh qui commenceraient \u00e0 trouer le v\u00eatement.<br \/>\nChipotage sans nom, je verrai \u00e7a plus tard.<\/p>\n<p>Aujourd&#8217;hui j&#8217;ai termin\u00e9 l&#8217;animation de base du personnage et je termine la premi\u00e8re armure de cuir, veste et pantalon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Les probl\u00e8mes que j&#8217;ai rencontr\u00e9s sont dus \u00e0 l&#8217;int\u00e9gration de la libraire de physique textile de nVidia par Epic.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2743","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2743","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2743"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2743\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2743"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2743"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2743"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}