{"id":2295,"date":"2019-10-10T20:49:16","date_gmt":"2019-10-10T18:49:16","guid":{"rendered":"http:\/\/192.168.1.202\/wordpress\/?p=2295"},"modified":"2019-10-10T20:49:16","modified_gmt":"2019-10-10T18:49:16","slug":"materiaux-multi-composites","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2295","title":{"rendered":"Mat\u00e9riaux multi-composites"},"content":{"rendered":"<p>J&#8217;ai r\u00e9ussi \u00e0 cr\u00e9er des mat\u00e9riaux tri-composites applicables \u00e0 des mesh sur splines.<br \/>\nA tes souhaits !<br \/>\nEn clair, cela signifie qu&#8217;Unreal permet de d\u00e9former un objet selon des courbes de B\u00e9zier. Dans mon exemple, m\u00eame si \u00e7a ne se voit que tr\u00e8s peu sur la partie droite de la photo, le mur est courbe et compos\u00e9 d&#8217;une infinit\u00e9 de segments. Je ne dois donc pas juxtaposer des segments de mur, il me suffit de d\u00e9finir la construction de la courbe de B\u00e9zier &#8211; spline, de lui associer un mesh &#8211; le mur &#8211; et je lui fais prendre la taille et l&#8217;orientation que je veux, \u00e0 l&#8217;infini.<br \/>\nC&#8217;est une m\u00e9thode qui permet un gain de temps immense dans le d\u00e9veloppement d&#8217;une ville ou d&#8217;un donjon, mais qu&#8217;il n&#8217;est pas tr\u00e8s ais\u00e9 d&#8217;apprendre.<\/p>\n<p>Ensuite, il est possible de modifier la texture de ces objets concat\u00e9n\u00e9s sur les splines, tel que montr\u00e9 ci-dessous.<br \/>\nPour le moment, je me suis limit\u00e9 \u00e0 trois textures m\u00eame s&#8217;il est possible de monter jusque 5, et sur un ensemble complet et statique de meshes, je peux litt\u00e9ralement peindre diff\u00e9rents mat\u00e9riaux, ce qui donne une impression de r\u00e9alisme indispensable pour conf\u00e9rer \u00e0 l&#8217;ensemble le niveau de photo-r\u00e9alisme que je souhaite.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2296\" src=\"http:\/\/192.168.1.202\/wordpress\/wp-content\/uploads\/3wayMat.jpg\" alt=\"\" width=\"1174\" height=\"664\" srcset=\"https:\/\/myrdil.com\/wp-content\/uploads\/3wayMat.jpg 1174w, https:\/\/myrdil.com\/wp-content\/uploads\/3wayMat-300x170.jpg 300w, https:\/\/myrdil.com\/wp-content\/uploads\/3wayMat-768x434.jpg 768w, https:\/\/myrdil.com\/wp-content\/uploads\/3wayMat-1024x579.jpg 1024w, https:\/\/myrdil.com\/wp-content\/uploads\/3wayMat-500x283.jpg 500w\" sizes=\"auto, (max-width: 1174px) 100vw, 1174px\" \/><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>J&#8217;ai r\u00e9ussi \u00e0 cr\u00e9er des mat\u00e9riaux tri-composites applicables \u00e0 des mesh sur splines. A tes souhaits ! En clair, cela signifie qu&#8217;Unreal permet de d\u00e9former un objet selon des courbes de B\u00e9zier. Dans mon exemple, m\u00eame si \u00e7a ne se &hellip; <a href=\"https:\/\/myrdil.com\/?p=2295\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2295","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2295"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2295\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}