{"id":2267,"date":"2019-06-19T10:35:58","date_gmt":"2019-06-19T08:35:58","guid":{"rendered":"http:\/\/192.168.1.202\/wordpress\/?p=2267"},"modified":"2019-06-26T09:44:08","modified_gmt":"2019-06-26T07:44:08","slug":"animations-baby","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2267","title":{"rendered":"Animations baby!"},"content":{"rendered":"\n<p>Many pieces of the puzzle are falling into place.<br>I managed to build a server and clients &#8211; while I still don&#8217;t know how to connect the clients to the server, but that&#8217;s true for everything I learn: there are more wholes left than in a Swiss cheese! -, I can make a character move, I learned most of what I need about using blueprints, I have ideas about the map, the spellbook, the effects, the materials and tons of other stuff but there is one thing that freaks me out: animation!<\/p>\n\n\n\n<p>I want to build my first chest, to test materials so I don&#8217;t have to texture most objects, just use materials, and I also want to test interaction between the character and the chest: point and click and move to the chest which opens when close enough or use the modern approach: move up to the chest and press E when close enough. I still have to decide.<\/p>\n\n\n\n<p>Whatever, I need to animate the opening and closing of the chest and for that there are 2 techniques: build a blueprint in UE4 and apply rotators to the lid of the chest on a timetable, or rig a chest in Blender the same way characters are rigged: with armatures, basically bones to which are attached vertices and which move following animation patterns that can be exported to UE4 and connected one to the other with a state machine, more on that later.<\/p>\n\n\n\n<p>I can animate the chest fine using rotators but I thought now is a good time to learn object\/character rigging so I&#8217;m back in Blender 2.8 learning the whole process of armature creation and weight painting.<\/p>\n\n\n\n<p>This probably is the hardest thing in the whole project, everything is going nicely at the moment, to a point I can see the whole project coming to fruition, but I have to overcome animation difficulties. Animator is a job by itself, yet another job I have to learn, and it&#8217;s a hard one.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many pieces of the puzzle are falling into place.I managed to build a server and clients &#8211; while I still don&#8217;t know how to connect the clients to the server, but that&#8217;s true for everything I learn: there are more &hellip; <a href=\"https:\/\/myrdil.com\/?p=2267\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2267","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2267","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2267"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2267\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2267"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2267"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2267"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}