{"id":2255,"date":"2019-06-06T21:16:29","date_gmt":"2019-06-06T19:16:29","guid":{"rendered":"http:\/\/192.168.1.202\/wordpress\/?p=2255"},"modified":"2019-06-17T23:13:12","modified_gmt":"2019-06-17T21:13:12","slug":"first-day-working-on-the-real-project","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2255","title":{"rendered":"First day on the real project"},"content":{"rendered":"<p>Screw the courses, they are tedious and get on my nerves, so I started to create what will be the first zone of the game: the Goblins cave, the first Althea dungeon from back in 2001.<\/p>\n<p><!--more--><\/p>\n<p>What does that encompass so far?<\/p>\n<ol>\n<li>Camera movement, zooming in and out, following the player on a spring arm. Yes, it is not standard, it has to be programmed. Months I wanted to do it, now it&#8217;s done.<\/li>\n<li>Character movement: I want the exaxt same controls as World of Warcraft which I can&#8217;t achieve perfectly yet, lots of things to learn still about controllers.<\/li>\n<li>Automatic scaling materials which resize according to the size of the mesh they are applied on, which allows me to assemble elements that I can resize at will with always an optimal texturing.<\/li>\n<li>Mesh sculpting in Blender and importing into UE4.<\/li>\n<li>Character mesh import.<\/li>\n<\/ol>\n<p>All of that sounds obvious, but it is not.<br \/>\nI can now move a character in a cave, this is day to be remembered!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Screw the courses, they are tedious and get on my nerves, so I started to create what will be the first zone of the game: the Goblins cave, the first Althea dungeon from back in 2001.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2255","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2255","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2255"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2255\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2255"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2255"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}