{"id":2234,"date":"2019-05-06T16:29:35","date_gmt":"2019-05-06T14:29:35","guid":{"rendered":"http:\/\/192.168.1.202\/wordpress\/?p=2234"},"modified":"2019-05-06T16:42:07","modified_gmt":"2019-05-06T14:42:07","slug":"get-hit-result-under-cursor-by-channel","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2234","title":{"rendered":"Get Hit Result under Cursor by Channel"},"content":{"rendered":"<p>Wonder what the hell that means?<br \/>\nSo do I.<\/p>\n<p>That&#8217;s Unreal Engine my friend, the must in obfuscated modern nerdware\u2122.<br \/>\nIt&#8217;s quite new to me. Having learned difficult concepts over the years &#8211; like multi-dimensional matrix calculations or nuclear reaction equations &#8211; I either understood or didn&#8217;t.<br \/>\nHere, it&#8217;s more complicated: I understand what I learn, but it&#8217;s useless to understand since I will not be able to remember what I have learned when I will need it to build my own project: there are way too many functions doing way too many things. The UE4 API is so complex that if you Google &#8216;Unreal functions count&#8217; or anything close to it, you won&#8217;t get any link. Not a single one. There are thousands of functions and truckloads are added every year.<\/p>\n<p>Basically, the course answers questions that I don&#8217;t ask myself. So, I&#8217;m parroting what the instructor shows and will use whatever material I find over the internet as foundation for Althea IV but it would take years to know what each function does and being able to remember the name of a function you need when you need it.<\/p>\n<p>By the way, &#8216;Get Hit Result under Cursor by Channel&#8217; is used to determine what is under the mouse pointer at any moment to take appropriate actions, highlight an object, display a tooltip, display a health bar, stuff like that.<br \/>\nWhat an insightful name for a function, isn&#8217;t it?<\/p>\n<p>I&#8217;m now at 78% of the first course, still going strong.<br \/>\nBut grumbling every day, that&#8217;s for sure!<br \/>\nDamn IT nerds, I fart in their general direction!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wonder what the hell that means? So do I. That&#8217;s Unreal Engine my friend, the must in obfuscated modern nerdware\u2122. It&#8217;s quite new to me. Having learned difficult concepts over the years &#8211; like multi-dimensional matrix calculations or nuclear reaction &hellip; <a href=\"https:\/\/myrdil.com\/?p=2234\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2234","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2234"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2234\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}