{"id":2162,"date":"2019-03-14T13:12:25","date_gmt":"2019-03-14T12:12:25","guid":{"rendered":"http:\/\/myrdil.com\/?p=2162"},"modified":"2019-03-16T22:16:33","modified_gmt":"2019-03-16T21:16:33","slug":"pbr-is-not-pbr","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2162","title":{"rendered":"PBR is not PBR"},"content":{"rendered":"<p>I had to stop for a moment with the Virtus videos since my wife is learning &#8211; as I do since it&#8217;s still in beta &#8211; Blender 2.8. We are building stuff together, so it&#8217;s nice to see what it looks like in the game engine and, quite logically, I tried applying the Materialize created PBR textures to UE4 objects.<\/p>\n<p>That&#8217;s where things got wary&#8230;<\/p>\n<p><!--more--><\/p>\n<p>Materialize uses a Diffuse map, which some call Albedo and that everybody should call a Color map because it is. From this color map it creates a Height map &#8211; which is the only name as far as I know &#8211; and from those Diffuse and Height map it creates the Normal map &#8211; formerly named Bump map.<\/p>\n<p>After that are created the Metallic map &#8211; which some call the Specular map, you&#8217;re slowly getting the picture? &#8211; then the Smoothness map &#8211; which nobody calls that way -, the Edge map &#8211; for which even Wikipedia has no definition &#8211; and the Ambiant Occlusion map &#8211; which is quite a common way to call it, finally!<\/p>\n<p>It&#8217;s all good, I have my 7 maps so I finally can create my material in Unreal!<br \/>\nNOPE!<br \/>\nBecause Unreal needs a Diffuse &#8211; got one -, a Normal &#8211; got one too -, a Metallic &#8211; got one, fine -, and a Roughness.<br \/>\nWhat?<br \/>\nMaterialize doesn&#8217;t produce any roughness map &#8211; which is the opposite of the metallic &#8211; so #neverlucky and Unreal doesn&#8217;t use any of those other maps Materialize produce.<\/p>\n<p>So I went watching some Unreal PBR material creation videos and it is at that point that I became crazy!<\/p>\n<p>To be continued.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had to stop for a moment with the Virtus videos since my wife is learning &#8211; as I do since it&#8217;s still in beta &#8211; Blender 2.8. We are building stuff together, so it&#8217;s nice to see what it &hellip; <a href=\"https:\/\/myrdil.com\/?p=2162\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2162","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2162","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2162"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2162\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2162"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2162"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2162"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}