{"id":2149,"date":"2019-03-04T15:06:30","date_gmt":"2019-03-04T14:06:30","guid":{"rendered":"http:\/\/myrdil.com\/?p=2149"},"modified":"2019-03-04T15:10:28","modified_gmt":"2019-03-04T14:10:28","slug":"ue4-devblog","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2149","title":{"rendered":"UE4 devblog"},"content":{"rendered":"<p>The more I use it, the more I like it.<br \/>\nThe engine is quite complicated but not in a cumbersome way, rather in an overwhelming way: nothing is difficult but there is &#8211; a very &#8211; lot to learn.<\/p>\n<p>At the moment, I&#8217;m sticking with blueprints, the visual programming approach and not going into C++ yet &#8211; thank you Microsoft for the free Visual Studio license I was just granted, I didn&#8217;t expect that.<br \/>\nVisual programming is something I&#8217;ve been interested in since the &#8217;90s really, with a revolutionary Macinstosh programing language which, unfortunately, never took off and which I can&#8217;t remember the name of either. Displaying logic blocks visually is a very nice prototyping tool and good practice. So, until I have very lengthy code to write, like AI, I won&#8217;t be bothering with C++<br \/>\n<strong>It is worth noting that in many instances fragments of the code I wrote over the years for NWN is reusable under UE4<\/strong>.<\/p>\n<p>I can pretty much link all the pieces together now, but not confidently: I still need crutches to walk and can&#8217;t even think about running!<\/p>\n<p>Dominique has started learning Blender, she seems to enjoy it &#8211; fingers crossed ! &#8211; and could be one of the assets I desperately need to build the elements of the upcoming universe.<\/p>\n<p><strong>TL;DR<br \/>\nP<\/strong><strong>robability of ever seeing Althea 3 on Unreal Engine 4 raised from 20 to 50%<\/strong><br \/>\n<strong>Expected development time decreased from 5 to 4 years.<\/strong><br \/>\n<strong>Both can only improve<\/strong>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The more I use it, the more I like it. The engine is quite complicated but not in a cumbersome way, rather in an overwhelming way: nothing is difficult but there is &#8211; a very &#8211; lot to learn. At &hellip; <a href=\"https:\/\/myrdil.com\/?p=2149\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2149","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2149"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2149\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}