{"id":2026,"date":"2019-02-11T20:38:06","date_gmt":"2019-02-11T20:38:06","guid":{"rendered":"http:\/\/myrdil.com\/?p=2026"},"modified":"2019-02-12T10:48:40","modified_gmt":"2019-02-12T10:48:40","slug":"processus-de-creation-de-larmoire-de-martouf","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=2026","title":{"rendered":"Cr\u00e9ation de l&#8217;armoire de Martouf"},"content":{"rendered":"<p>Je suis en train de r\u00e9aliser une copie de l&#8217;armoire de ma salle \u00e0 manger, style Louis XIII li\u00e9geois, j&#8217;ai termin\u00e9 le mesh qui totalise 974 polygones, soit plus que la structure la plus complexe que NWN n&#8217;en ait jamais compt\u00e9 et 20 fois moins de ce qui est autoris\u00e9 pour un objet de ce type dans Unreal.<\/p>\n<p>J&#8217;ai <a href=\"http:\/\/192.168.1.201\/wordpress\/larmoire-de-martouf\/\">termin\u00e9 le mesh<\/a>, j&#8217;en suis \u00e0 le texturer dans Substance Painter, logiciel que je ne connais pas, c&#8217;est la premi\u00e8re fois que je l&#8217;utilise, j&#8217;ajouterai plus de photos \u00e0 la page de cr\u00e9ation quand je serai plus loin.<\/p>\n<p>J&#8217;aimerais refaire les tilesets de NWN, travail assez cons\u00e9quent, bien s\u00fbr, mais comme de toutes fa\u00e7ons Unreal 4 arrive sans presque rien, je suis quand m\u00eame oblig\u00e9 de cr\u00e9er des dizaines d&#8217;objets de base, comme des armoires, des tables, des chaises, des bo\u00eetes, des arbres, des rochers, des herbes, des cr\u00e9atures, des armes et une myriade d&#8217;objets divers.<br \/>\nCela s&#8217;ach\u00e8te, bien s\u00fbr, et ce n&#8217;est m\u00eame pas tr\u00e8s cher, mais vu le traitement qu&#8217;Unreal inflige \u00e0 mon PC qui est pourtant plut\u00f4t costaud, je suis en train de gratter des sous pour une 1180ti, voire monter un i9 9900k dans un avenir proche.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Je suis en train de r\u00e9aliser une copie de l&#8217;armoire de ma salle \u00e0 manger, style Louis XIII li\u00e9geois, j&#8217;ai termin\u00e9 le mesh qui totalise 974 polygones, soit plus que la structure la plus complexe que NWN n&#8217;en ait jamais &hellip; <a href=\"https:\/\/myrdil.com\/?p=2026\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2026","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2026","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2026"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/2026\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2026"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2026"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2026"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}