{"id":1414,"date":"2018-11-05T18:58:17","date_gmt":"2018-11-05T16:58:17","guid":{"rendered":"http:\/\/myrdil.com\/?p=1414"},"modified":"2018-11-05T18:58:17","modified_gmt":"2018-11-05T16:58:17","slug":"sarcomania","status":"publish","type":"post","link":"https:\/\/myrdil.com\/?p=1414","title":{"rendered":"Sarcomania"},"content":{"rendered":"<p>Je commence \u00e0 utiliser les nouveaux shaders de Beamdog qui permettent de rendre trois cartes au lieu d&#8217;une : diffuse, normals et specular.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1412\" src=\"http:\/\/192.168.1.201\/wordpress\/wp-content\/uploads\/2018\/11\/sarco02.jpg\" alt=\"\" width=\"519\" height=\"346\" srcset=\"https:\/\/myrdil.com\/wp-content\/uploads\/2018\/11\/sarco02.jpg 519w, https:\/\/myrdil.com\/wp-content\/uploads\/2018\/11\/sarco02-300x200.jpg 300w, https:\/\/myrdil.com\/wp-content\/uploads\/2018\/11\/sarco02-450x300.jpg 450w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/p>\n<p><!--more--><br \/>\nJ&#8217;obtiens des objets plus r\u00e9alistes m\u00eame si\u00a0 je n&#8217;ai pas encore la main s\u00fbre pour utiliser Materialize, le logiciel qui permet de cr\u00e9er &#8211; une dizaine &#8211; de maps \u00e0 partir d&#8217;un fichier diffuse, sans passer par un mesh high poly.<\/p>\n<p>Quand je vais faire les \u00e9lements de d\u00e9cor sculpt\u00e9s \u00e0 la tablette, l\u00e0 je n&#8217;aurai plus besoin de Materialize, je partirai de mon mod\u00e8le high poly pour retopo un low poly avec le bake des cartes d&#8217;ambiant occlusion, normals, roughness et autres.<\/p>\n<p>Je me donne encore quelques jours de design 3D, la version mobile ne sortira pas en novembre, j&#8217;en suis presque certain. Je repars n\u00e9anmoins sur la suite de l&#8217;histoire d\u00e8s la semaine prochaine, toutes les id\u00e9es sont d\u00e9j\u00e0 en place dans ma t\u00eate.<\/p>\n<p>Au niveau programmation, il me reste \u00e0 ajuster la puissance des mobs en fonction des joueurs pour rendre les combats int\u00e9ressants, les bases sont jet\u00e9es j&#8217;en aurai pour quelques jours.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Je commence \u00e0 utiliser les nouveaux shaders de Beamdog qui permettent de rendre trois cartes au lieu d&#8217;une : diffuse, normals et specular.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1414","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/1414","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1414"}],"version-history":[{"count":0,"href":"https:\/\/myrdil.com\/index.php?rest_route=\/wp\/v2\/posts\/1414\/revisions"}],"wp:attachment":[{"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1414"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1414"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/myrdil.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1414"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}